Saturday, March 14, 2009

Pallet Town

Pallet Town, Route 1

Starting The Game

Welcome to the world of Pokemon on Pokemon FireRed and Pokemon LeafGreen. This is a remake of the original Pokemon RPGs, so many things are alike. The game starts with a cool intro that is almost exactly like the intros in the original games. It then prints instructions on which buttons does what. After reading what the game has to say, you'll see Professor Oak (Prof. Oak from now on), talking about Pokemon. He first wants you to know if you're a boy or a girl, and then allows you to choose your name. Then you'll choose your rival's name. After a bit of talking with the Professor, you'll find yourself in your bedroom in the peaceful Pallet Town.

The first thing you want to do is go to your PC at the top-left hand corner of your room and take out the Potion. This restores 20 HP, and will be helpful real soon as you're about to find out. Go downstairs, talk to your mom, and go outside. Go north into the grass area. Prof. Oak will come to tell you that it's dangerous to go on without a Pokemon. He'll take you to his lab, where your rival (known as Gary from now on) is waiting. He asks you to choose a Pokemon. Go to the table with the three PokeBalls and choose the Pokemon of your choice.

Choose Your Pokemon

#001: BULBASAUR (Grass)
A cute little frog-like Pokemon that can launch powerful attacks. This is the best choice for beginners, as it can take on the Pokemon in the first four Gyms easily.
#007: SQUIRTLE (Water)
A turtle loaded with gallons of water. The level of difficulty of choosing Squirtle is medium. It has certain advantages in the beginning, but begins to have disadvantages faster than Bulbasaur.
#004: CHARMANDER (Fire)
Little fire-breathing salamander. The hardest Pokemon to choose because of the many disadvantages in the beginning. However, it will become very powerful later on.

Each Pokemon has its own advantages in the game, so choose wisely. It is suggested that beginners choose Bulbasaur, since it's a Grass-type and is strong against the Pokemon in the first Gym, which are Rock-type. After choosing your Pokemon, Gary will come over to the table and choose his Pokemon, which will have an advantage over your Pokemon. For example, if you were to choose Bulbasaur, Gary will choose Charmander. He'll talk to you afterwards, and as you leave, he'll challenge you to your first battle.

Be careful during this first battle, as Gary's Pokemon is stronger than yours, even though you both have lv. 5 Pokemon. The Potion may come in handy now. During this battle, you'll constantly be interrupted by Prof. Oak's tutorials. The good thing about this battle is that you get some money if you win, and your Pokemon's level is instantly raised to 6.

Now leave the city and go North into Route 1 and towards Viridian City.


Route 1

Try to level up in this route. When you get damaged, be sure to either go back to your house for a free healing from your mom, or to the Pokemon Center in the next city. Talk to the first person you see for a free Potion. Sooner than you think, Route 1 is coming to an end.

Locations (Route 1)
  • Pidgey
  • Rattata

Virdian City

The first thing to do at Viridian City is to go northwest into a narrow corrider. You'll find an Itemball there which contains another Potion. There's not much to do in this city right now. Go to the PokeMart now, and the salesclerk will give you Oak's Parcel for Prof. Oak. Note that you cannot purchase anything for now.

There isn't much else to do in Viridian City. After you get Cut later in the game, you can cut a tree in the southeastern part of the city to get to a fat guy. He's a Move Tutor, and will teach your Pokemon Dream Eater. But you don't have to worry about that now. For now, go back to Pallet Town. For a quicker way to get across Route 1, you can jump over the ledges to avoid wild Pokemon.

Back In Pallet

Once you're back in Pallet Town, go to Prof. Oak in his lab, and hand him the Parcel. Gary will come in the lab again. Prof. Oak will then give both of you PokeDexes, essential tools to identify Pokemon. Prof. Oak will then give you five PokeBalls for you to catch Pokemon.

Leave the lab and go to Gary's house, which is the one that's right next to yours. You'll find Gary's sister, Daisy, sitting at the table. Talk to her and she'll give you a Town Map. After that, it's time to leave Pallet Town forever (well, not really) and head to Viridian City.

Click Here For The World Map

Battle On Route 22

Go west once in Viridian City to get to Route 22. Here, you'll be able to fight Gary once more. His Pokemon (two of them now) are a little tougher than before, so be careful when you battle him! The good thing is that you gain a lot of experience points after battling his Pokemon.

Locations (Route 22)

* Caterpie
* Pidgey
* Rattata
* Weedle

After the intense battle, you may buy things at the PokeMart or heal your Pokemon at the Pokemon Center. After making sure that your Pokemon are at least lv. 10, head north towards Route 2. Before you go there, an old man will first show you how to catch Pokemon. After catching a Weedle, the old man will give you something called the Teachy TV. Watch it when you need answers and help with certain things.

Click Here For Teachy TV

Route 2/Viridian Forest

Route 2 is quite short, and cannot be fully accessed until later in the game when you have the Cut HM. After walking in Route 2 for a while, you'll soon reach the Viridian Forest, a maze of trees full of bug Pokemon and a few trainers hoping to battle you. It takes a while to get through this large forest, as many trainers and wild Pokemon are itching for a fight. This is when a Charmander, Pidgey, or Spearow comes to good use. After catching a few bug Pokemon (and maybe even a Pikachu), finding a few items, and having a few intense battles, you'll arrive in Pewter City.

Locations (Viridian Forest)

* Caterpie
* Kakuna
* Metapod
* Pikachu
* Weedle

Pewter City

Your First Badge

The first thing to do when you arrive at Pewter City is to heal your Pokemon, and buy some Potions and other useful items to prepare for your first gym battle. When you've got everything taken care of, you're ready to get your first badge.

Go into the Gym and you'll first fight a trainer. He uses Rock-type Pokemon, just like the gym leader. After that, save your game and fight with Brock, the leader of the Pewter Gym. All he has is a lv. 12 Geodude and a lv. 14 Onix, but you're going to have a hard time with a Charmander. Using Bulbasaur or Squirtle is a peice of cake. After you beat Brock, you will get TM39 - Rock Tomb and a TM Case. This is a Key Item that can be accessed to view a list of your TMs in order to teach it to a Pokemon. Of course, he'll give you what you really came for: the Boulder Badge. From here on, there's seven more badges to go.

Now what do you do? Well, there's really not much to do now in Pewter City. The museum here is a waste of time and precious money; it'll only be worth a visit later in the game when you get Cut. You can then Cut your way into the house next to the museum, and obtain an Old Amber, which can be ressurected into an Aerodactyl. Leave the city through the East. Before you can leave though, one of Prof. Oak's aides will come up to you and give you a pair of Running Shoes! Hold "B" while moving in any direction to speed up your traveling.

Route 3

On Route 3, you'll meet a whole bunch of trainers waiting to crush you with lv. 10+ Pokemon. Luckily, if your Pokemon have high levels, you'll be able the crush them instead. Although there are many trainers, there are plenty of them that you can avoid. However, I would suggest that you get a lot of experience early in the game by fighting every trainer you see.

At the end of Route 3, you'll see a Pokemon Center. Go in there and heal your Pokemon. Inside, a guy will sell you a Magikarp for $500. Even though it'll soon evolve into a strong Gyarados, I suggest that you don't buy that, and fish for a Magikarp later instead. After going out of the Pokemon Center, you'll be at the foot of Mt. Moon.

Locations (Route 3)

* Jigglypuff
* Mankey
* Nidoran (F)
* Nidoran (M)
* Pidgey
* Spearow

Mt. Moon

Mt. Moon is a maze with a few trainers and some good items. None of the starters have a good advantage in here, as the Pokemon here are of many different types. Here, you'll find TM09 - Bullet Seed, TM46 - Thief, two Moon Stones, a Rare Candy, and other less important items. Note that there are many hidden items that can be found in boulders that look different from surrounding boulders. Among the trainers you will battle are a few members of Team Rocket, trying to mess around in Mt. Moon. If you are lucky, you'll find a rare Clefairy.

When you've finally reached the end of Mt. Moon, you'll see two shell-shaped fossils. One is the Dome Fossil (which can be turned into a Kabuto), and the other one is the Helix Fossil (which can be turned into an Omanyte). A trainer owns both of them, and he will fight you. Beat him, and he'll share a fossil with you. You can only take one of them, not both. After taking your fossil, it's time to leave Mt. Moon.

Locations (Mt. Moon)

* Clefairy
* Geodude
* Paras
* Zubat

Route 4

There isn't much on Route 4 except TM05 - Roar and two Move Tutors who teach Mega Punch and Mega Kick. After you get through this route, head on to the next city.

Locations (Route 4)

* Ekans
* Mankey
* Sandshrew
* Spearow

Cerulean City

After a long walk in the wilderness, you finally arrive in civilization. This is Cerulean City, home of the second Gym. Heal your Pokemon and stock up on items. You won't be battling in the Gym first. Your rival, Gary, is waiting patiently for you. Let's not make him wait too long!

The Battle With Gary

Go north from Cerulean City towards Nugget Bridge, on Route 24. Gary will come and greet you, and will challenge you to a battle. He has the following Pokemon: lv. 17 Pidgeotto, lv. 15 Rattata, lv. 15 Abra, and lv. 18 of his starter Pokemon. This should be a much more challenging match than the last one. A Pikachu (can be caught in Viridian Forest) would help out a lot if you chose Charmander as your starter. This is because both Pidgeotto and Squirtle, the toughest Pokemon on Gary's team, are weak to Pikachu's attacks.

After one real tough battle, Gary will give you a Key Item known as the Fame Checker. This is used to identify trainers whom you've previously battled. Go back to town now and heal your Pokemon, and continue traveling on the Nugget Bridge.


Route 24

There are six trainers on Nugget Bridge that you must fight to get past. The sixth trainer is actually a member a Team Rocket. Beat him, and he'll give you a Nugget that you can sell for $5,000. At the end of the route, you'll find TM45 - Attract. The fun on this route hasn't ended, although you can choose to go on to the next route. If you do feel like battling, however, then challenge the trainer in the grass area. After that, go on to Route 25.

Locations (Route 24)
  • Abra
  • Bellsprout
  • Caterpie
  • Kakuna
  • Metapod
  • Oddish
  • Pidgey
  • Weedle


Route 25

There are tons of trainers waiting to battle you on Route 25. Behind one of those trainers you will find TM43 - Secret Power. But that isn't the main reason you've come upon this route. You want to meet a scientist named Bill. Go all the way to the end of Route 25, and you'll arrive at a house called Sea Cottage. Go inside, and you'll see a Clefairy. It turns out that something went wrong with Bill's experiment, and the Clefairy is actually him. Talk to him, and he'll go inside his machine. Press "A" against his computer, and he'll be transported to the other end of the machine. Finally, he'll come out as Bill, a human scientist. Talk to him again, and he'll give you a S.S. Ticket for the S.S. Anne in Vermillion City. Now that that's taken care of, it's time to go back to Cerulean City and challenge the gym leader!

Locations (Route 25)
  • Abra
  • Bellsprout
  • Caterpie
  • Kakuna
  • Metapod
  • Oddish
  • Pidgey
  • Weedle


Water War

Cerulean City is the city of water. Naturally, Water Pokemon are what the trainers in the Gym use. There are two trainers you must battle before battling the gym leader, Misty.

Misty uses a lv. 18 Staryu and a lv. 21 Starmie on you. A Charmeleon under lv. 25 without any assistance would most certainly lose now. Of course, it's a totally different story with a Ivysaur. After beating Misty, she'll give you TM03 - Water Pulse and the Cascade Badge.

Now you can leave Cerulean City by going to the house with a policeman outside in the north-eastern section of the city.

Battle With Rocket Member

The house is a mess inside, because a Team Rocket member in the backyard has dug into their house. Fight that Rocket, and you'll get TM28 - Dig. It not only is a decent ground attack, but also takes the place of an Escape Rope.

Route 5,6

Route 5

Now that you're on the other side, go south, and you'll find a house. That's the Day Care Center. The old man inside will raise your Pokemon's level ($100 for each level) if you leave it with him. The only bad thing is that your Pokemon might learn some unwanted moves, and delete moves that you want. The good thing is, if you were to leave a weak Magikarp with him, and walk for a while, it'll be able to evolve in no time into a powerful Gyarados! I highly suggest that you catch a Meowth on Route 5. Meowth is a special Pokemon in that once in a while an item mysteriously attaches to it. Many times the item is a Berry, but the items are not just limited to Berries. The entrance to Saffron City is closed, so you'll have to detour through the Underground Path to the next route.

Before entering the Underground Path, talk to the little girl if you want to trade your male Nidoran for her female Nidoran. You'll walk a long walk in the dark Underground Path. Soon, however, you'll see the daylight of Route 6.

Locations (Route 5)
  • Bellsprout
  • Meowth
  • Oddish
  • Pidgey


Route 6

Route 6 has six trainers waiting to fight but you can get by with fighting only two of them if you want. There's a lot of grass but no new Pokemon. Head to Vermilion City since once again the entrance to Saffron City is closed. Go all the way south, and you will arrive at Vermilion City.

Locations (Route 6)
  • Bellsprout
  • Meowth
  • Oddish
  • Pidgey

Vermillion city

The house at the north-western corner has a Fisherman who'll give you an Old Rod, which allows you to catch Magikarp. Go south a bit, and you'll find two houses to the left. One of the houses is where you can trade a Spearow for a Farfetch'd. The other house is the Pokemon Fan Club. Talk to the chairman inside to get a Bike Voucher.

In the Pokemon Center, talk to the girl standing in front of the counter for a VS Seeker. This device allows you to rechallenge trainers who have trained their Pokemon to be even stronger than the first time you battled them. To activate the VS Seeker, simply stand around a couple of trainers and select the item. Trainers who are hoping around are the ones who will battle you again.

Now go back to Cerulean City, get yourself a bike from the Bike Shop, and come back in style!

All Aboard The S.S. Anne!

The S.S. Anne may seem small, but it's huge inside. It can be found by going south of Vermillion City, and "flashing" your S.S. Ticket to the guard. If you explore each and every room inside, you'll find tons of trainers and quite a few items. A girl in the second room from the right on the main deck can heal your injured Pokemon. In the ship's kitchen, you'll be able to find your first Berries, three of them to be exact, in the trash cans. From now on, all Berries will be stored in your new Berry Pouch. To end your stay at the S.S. Anne, fight Gary on the second floor.

After beating him, go up to the captain's cabin. He's seasick and puking. Rub his back and he'll give you HM01 - Cut. Now leave the ship. When you're outside, the ship will sail away. Remember: if you don't get Cut, the ship won't leave. If you want the S.S. Anne to stay, lose to a trainer after getting Cut. Now teach Cut to one of your Pokemon, and you're ready to go to the gym.

A Shocking Battle

Cut the tree blocking the path to the gym and go inside, where you'll face a few trainers who use Electric Pokemon. Now comes the hard part: Lt. Surge, the gym leader, has put electric locks on the door that leads to him, so you'll have to solve a puzzle. There are a bunch of trash cans. Press "A" on every one of them until it says that you've found and flipped a switch. You need to flip two switches for the door to open, so you'll need to find the second switch. The second switch is always either is always either above, beside, or below the first one. If you get it wrong, the switch will be reset, and you'll have to do everything over again. This is a very tricky and sometimes annoying puzzle, but hopefully, you'll get it sooner or later. And when you do open the doors, it's time to fight Lt. Surge.

Lt. Surge has the following Pokemon: a lv. 21 Voltorb, a lv. 18 Pikachu, and a lv. 24 Raichu. Beating him with a Ground-type Pokemon is as easy as tossing a PokeBall, and catching one is easy too. You can catch a Diglett or even a Dugtrio in the nearby Diglett's Cave. If you beat him, he'll give you TM34 - Shock Wave and a Thunder Badge.


Diglett's Cave

If you go east from Vermilion City, you'll find Diglett's Cave on Route 11. This cave is no maze. It's simple to go through since there's only one road. There are no items to pick up. The only Pokemon you'll find are Diglett and the occasional Dugtrio. Head inside and go to the other end to go back to Route 2 for some important business.

Locations (Diglett's Cave)
  • Diglett
  • Dugtrio


Back On Route 2

After you exit the cave, you'll revisit Route 2. But this time, it's the other half of the route that you weren't able to explore before. Go south, and you'll find a house. Inside, a guy is willing to trade his Mr. Mime for your Abra.

The next house has one of Prof. Oak's aides in it. If you've collected ten or more Pokemon he will give you HM02 - Flash. It's used to illuminate dark caves and tunnels. Keep on going for two items.

Route 9,10,11

Route 11

Go back through the cave and go east when you get out. You'll be on Route 11. There are many trainers, many items, and a whole lot of grass. When you reach the gate, one of Prof. Oak's aides will be upstairs. If you have caught up to thirty Pokemon, he'll give you an Item Finder. This item helps you detect hidden items that cannot be seen. There's also another trainer that'll trade you a Nidorina for a Nidorino. You can't go to the other side since there's a Snorlax blocking the way. Now go back to Cerulean City and cut the tree that was blocking the way. Then you'll get onto Route 9.

Locations (Route 11)
  • Drowzee
  • Ekans
  • Sandshrew
  • Spearow


Route 9

On Route 9 you'll be battling many trainers. Here, you'll find TM40 - Aerial Ace. To reach the end of this route, just keep on going east, where you'll arrive at Route 10.

Locations (Route 9)
  • Ekans
  • Sandshrew
  • Rattata
  • Spearow


Route 10

Route 10 is short for now. You'll see some water. When your Pokemon learns Surf, it can surf to the Power Plant, just south of Route 10. Make sure that you have taught one of your Pokemon the Flash HM in order to enter Rock Tunnel.

There's a Pokemon Center for you to heal your Pokemon here. One of Prof. Oak's aides is here. If you've caught at least twenty Pokemon, he'll give you the Everstone. Let your Pokemon hold the Everstone, and they won't evolve.

Locations (Route 10)
  • Ekans
  • Sandshrew
  • Spearow
  • Voltorb

Rock Tunnel





Rock Tunnel

Rock Tunnel requires that your Pokemon know Flash, otherwise, you'll only be able to see a tiny bit. Like Mt. Moon, Rock Tunnel is a maze. There are items, trainers, and new Pokemon here. Here, you'll meet a Pokemon every eight to ten steps, which is more than normal. Use Repel if you don't want to meet too many wild Pokemon. After you exit the tunnel, you'll fight a few trainers, and will then be heading to Lavender Town.

Lavender Town

The Ghostly City!

Lavender Town has no gym, so you won't be able to do much here. Later though, you can catch Ghost Pokemon in the Pokemon Tower when you get a Silph Scope. Without it, your mission in the tower won't be complete, and all the Ghost Pokemon won't be identified. For now, you can battle Gary in the tower on the second floor. Gary's team now greatly varies depending on who you chose for your starter at the beginning of the game. Once you get the Silph Scope, you'll find Mr. Fuji at the top of the foggy tower, and he'll give you a PokeFlute that's used for waking up Snorlax and other Pokemon.

Now, visit the Name Rater if you want to, who'll be able to change the name of your Pokemon. Then shop for new items in the PokeMart. Finally, go west to Route 8.


Route 8

Route 8 has trainers and new Pokemon. On Route 8, you'll have your first two-on-two battle with the Twins. Saffron City still can't be accessed, so go inside the Underground Path.

Locations (Route 8)
  • Ekans
  • Growlithe
  • Meowth
  • Pidgey
  • Sandshrew
  • Vulpix


Route 7

There's not much to do in Route 7. The guards are still thirsty, so go on to Celadon City.

Locations (Route 7)
  • Bellsprout
  • Growlithe
  • Meowth
  • Oddish
  • Pidgey
  • Vulpix

Celadon City

A Huge City

Celadon City is the largest city in this game. Its PokeMart has six stories; no wonder it needs an elevator! They sell all sorts of things. You'll be able to buy TMs and normal items (such as Potion and Antidotes) on the second floor. On the third floor, you'll see many people playing Game Boy Advances. Talk to the person at the register, a Move Tutor, and he'll teach one of your Pokemon the move Counter. The fourth floor has many evolution stones you can buy to evolve certain of Pokemon (ex. Eevee) for $2100 each. On the fifth floor, you'll be able to buy items such as X Attack and Calcium. These are items that modify a Pokemon's stats so they can do better in battle. Finally, you'll reach the rooftop, where you'll find three vending machines and two people, including a little girl. Get a Fresh Water, a Soda Pop, and a Lemonade from the vending machine, and give it to the little girl one at a time. She'll give you TM16 - Light Screen, TM20 - Safeguard, and TM33 - Reflect, respectively, for your drinks.

Celadon Mansion

There is huge building to the right of the department store that's nearly empty inside. Talk to the old lady who's surrounded by Pokemon on the first floor. She'll give you Tea, which you can give to any one of the Saffron City guards so they can let you through. You'll also find the game's programmers in this building, one of which will tell you to return after getting all the Pokemon. He'll give you a diploma for catching all the Pokemon.

Now leave the mansion, and go in through the back door. Go all the way to the rooftop, where you'll find a small building. Inside you'll find a person and a PokeBall on the table. Pick it up; it's an Eevee!

Other Stuff

The restaurant south of the Game Corner has a man who'll give you a Coin Case to carry your coins. There is an old man to the left of the Game Corner, and van be reachede only by surfing across the water. He's a Move Tutor, and can teach your Pokemon Softboiled.

Game Corner

Now go to the Game Corner, a place full of slot machines and people on them. Team Rocket made it, and you win or buy coins in order to trade it in for Pokemon and TMs in the building to the right of the Game Corner. A few people will give you free coins, and there are invisible coins scattered on the ground that you can pick up. At the top of the Game Corner, battle the Rocket member, and push the button on the poster. A staircase leading to the basement appears.

Team Rocket's Hideout

After that, you'll be going through four floors, battling Rocket members and collecting valuble items. There is a spin maze on the second basement floor (B2F). The arrows in the maze will toss you in whichever direction the arrow points. Here, you'll pick up a few items including a Moon Stone and TM12 - Taunt. On B3F, you'll find TM21 - Frustration and Blackglasses, which boosts the power of Dark Pokemon. There is another spin maze on this floor where you can pick up a Rare Candy. Head to B4F, where you'll find TM49 - Snatch. Battle the single Rocket member at the top, and he'll drop the Lift Key for the elevator. Take the elevator on B2F to B1F. Battle the Rocket member, and take the elevator again to B4F. Go all the way to the left, and pick up the Calcium. Head up to the two Rocket guards and talk to them. They'll fight you, and after you're through with them, they'll open the gates.

The Boss

Walk through the entrance, and you'll face Giovanni, the head of Team Rocket, in an intense match. He has a lv. 25 Onix, a lv. 24 Rhyhorn, and a lv. 29 Kangaskhan. A Grass or Water-type Pokemon would work out fine fighting this guy. However, beware of his Kangaskhan, as it can be very powerful. After beating Giovanni, he'll disappear, and leave behind a Silph Scope. This is used to detect Ghost Pokemon.

Gym Battle!

After beating Giovanni in the Game Corner, head to the gym by cutting the tree. Here you will battle Erika and other trainers (many of which you can avoid, who all use Grass-type Pokemon. Erika is the trainer in the middle between the two trainers inside the enclosed area. She has a lv. 29 Victreebel, a lv. 24 Tangela, and a lv. 29 Vileplume. If you choose a Fire Pokemon as a starter, then beating her would be very easy. Even if you didn't choose a Fire-type starter, a Psycic or Ground Pokemon would come in handy, since Victreebel and Vileplume are weak against those types. Beating her earns you TM19 - Giga Drain and the Rainbow Badge! Next, head to Lavender Town's Pokemon Tower with your Silph Scope.

Pokemon Tower

Pokemon Tower

Once you get to Lavender Town, go into the Pokemon Tower. Head up the stairs, picking up items and battling scary looking women. Right before you reach the stairs that leads to the top floor, you will be stopped by the ghost of a dead Marowak. It was a mother of a Cubone, and was killed by the evil Team Rocket. Defeat her to calm her spirits (you cannot catch her).

At the top floor, you'll be fighting three Rocket members. They will leave one by one after you defeat them. At the end, you'll find an old man, known as Mr. Fuji. Talk to him, and he'll transport you to his house, where he'll give you a PokeFlute.

Locations (Pokemon Tower)

* Cubone
* Ghastly
* Haunter

Now go back to Celadon City, and head west to Route 16.

Catching A Big One

Cut the tree and battle the two couples in a two-on-two match. Head through the building to get to the other side and then go into the small house. Inside, a little girl will give you HM02 - Fly. Go back and cut the tree again to get back to the other side. A fat roadblock, a lv. 30 Snorlax, is blocking the road to Saffron City. Save your game, press "A", and the PokeFlute will begin to play. Snorlax soon wakes up, probably angry at what you just did. Try to catch this Snorlax, which can be quite difficult. Even if you accidently made him faint and you didn't save the game, there's one more Snorlax in the game.

After either capturing or defeating the Snorlax, go through the Guard House for an Amulet Coin from one of Prof. Oak's aides if you've captured at least fourty Pokemon. After that, go to any Guard House that leads to Saffron City. The guard will drink your Tea, and then will let you through.

Saffron City

Rockets In Silph Co.

The first thing you'll notice when you get to Saffron City is that it's a pretty big city. The next thing you'll notice is that everywhere you go, you'll find Team Rocket members. The first problem to take care of in this city is Team Rocket. To get Team Rocket out of the city, go to the Silph Co., the large window filled building with a member of Team Rocket next to it. Now you must go through eleven floors, fighting Team Rocket, and in the end, saving the company's president.

The first floor is empty. Go up a floor by taking the stairs at the top-right corner. Remember, your goal is to reach the top floor and save the president. However, you cannot go directly to the top floor. Also, keep in mind that you will be finding warp squares on the ground. Stepping on them will take you to different places in the building. If you want to go through all this faster, then take the elevator to the 5th floor. However, I suggest that you go up the floors one by one, as you may miss out on valuable items.

Once on the 5th floor (if you chose to go there right away), go left and down all the way until you see a warp square. Step on it, and it'll take you to the 9th floor. Step back on it, and you'll return to where you were. Proceed by going to the right, where you'll find an Itemball containing the Card Key, which is used to open any locked door in the Silph. Co. Now that you've gotten this important item, you can explore the Silph Co. by battling Team Rocket and picking up a couple of items, including TMs. There's even a Move Tutor who'll teach your Pokemon Thunder Wave on the 2nd floor. Open all the locked doors just for fun, and because you simply can, and try every warp square. If you ever need to heal your Pokemon, you can do so on the 8th floor by sleeping on the bed.

When you're done exploring, head to the 3rd floor, and open the door on the left with your Card Key. Take the warp square in the first room, and you'll be teleported to a room on the 7th floor. Here, Gary will challenge you to a battle. As usual, Gary's team has gotten stronger, and hopefully, your Pokemon can take care of him. After defeating him, talk to the Silph Co. employee in the same room and he'll give you the Pokemon Lapras. Use the other warp square to get the the 11th floor. Go into the enclosed area, and Giovanni will challenge you to a match.

Giovanni has the following Pokemon: a lv. 37 Nidorino, a lv. 37 Rhyhorn, a lv. 35 Kangaskhan, and a lv. 41 Nidoqueen. After defeating him, Team Rocket will leave the building and the city. Go to the old man sitting on the sofa, and talk to him. He's the president of Silph Co., and he'll give you the Master Ball. There is only one Master Ball in the whole game, and it catches Pokemon 100% of the time. Now that this problem is taken care of, get out of Silph Co. and head north to the Fighting Dojo.

Fighting Dojo

You'll be challenged by four trainers inside the Fighting Dojo. They all use Fighting Pokemon, who are weak against Psychic and Flying Pokemon. After challenging the four trainers, the leader, who has lv. 37 Hitmonlee and Hitmonchan, will challenge you to a match. After defeating him, you will be able to take a free Hitmonlee (left PokeBall) or Hitmonchan (right PokeBall). After this, it's time to go to the real gym to get your fifth badge.

Mind Control

The real gym is right next door of the Fighting Dojo. The trainers here use Psychic Pokemon, so Dark Pokemon/attacks will be quite effective here. This gym is filled with warp squares that take you to different rooms, and in order to get through them quickly, follow these steps once you reach the first room.

1. Take the only warp square.
2. Take the bottom-left warp square.
3. Take the bottom-left warp square again.
4. Take the top-right warp square.
5. Take the bottom-left warp square.
6. You should be in the gym leader's room.

Sabrina is the gym leader, and she has powerful Psychic Pokemon. You'll be battling a lv. 38 Kadabra, a lv. 37 Mr. Mime, a lv. 38 Venomoth, and a lv. 43 Alakazam. All these Pokemon are female, even the Mr. Mime! After defeating Sabrina, she'll give you TM04 - Calm Mind and the Marsh Badge.

There are two ways to reach the next city, which is Fuschia City. One way is to start from Celadon City and go through Routes 16, 17, and 18. This will take you through the Cycling Road, and is the prefered route for most people. The other way to get to Fuschia is to start at Lavender Town, and go along the coast through Routes 12, 13, 14, and 15. To find out how to get to Fuschia City through both ways,

route 12,13,14,15,16,17,18

Route 16, 17, and 18

Going through to Cycling Road is the faster solution to getting to Fuschia City. To begin, go west from Celadon City onto Route 16. Go through the Guard House, and you'll be on the Cycling Road (you must have a bike!). On this road, you go downhills, which means that your bike will move by itself without any action from you. However, if you try to go up the hill, you will be going very slowly. There are many Bikers that you can fight on this road, which takes up Routes 16 and 17. After a long bit of biking, you'll reach Route 18.

Go through the Guard House after reaching Route 18. A trainer on the second floor will trade you his Lickitung for your Golduck. Route 18 is real short. After a few steps, you'll arrive at Fuschia City.

Locations (Route 16)
  • Doduo
  • Rattata
  • Raticate
  • Spearow

Locations (Route 17, 18)
  • Doduo
  • Fearow
  • Rattata
  • Raticate
  • Spearow


Route 12, 13, 14, and 15

Some people may choose to do things the harder way. The other way to get to Fuschia is slower and longer. To begin, fly to Lavender Town. Go south onto Route 12. Go to the second floor of the Guard House, where a little girl will give you TM 27 - Return. For the rest of the route, you'll be battling Fishermen. You'll also be able to fight two lovers in a two-on-two match.

Around halfway through Route 12, you'll encounter another sleeping Snorlax who's blocking the road. You must use your PokeFlute to wake him up and catch it or defeat it. There's a house on this route with a Fisherman inside who'll give you the Super Rod, which is the best Rod in the whole game. After that, you can cut a tree, fight the trainer that's enclosed, and pick up an Iron. After going on Route 12 for a long time, you'll soon begin traveling on Route 13.

Route 13 is mainly a maze filled with trainers. This maze is quite easy to get through, and most of the trainers can be avoided. Route 13 ends when the maze ends, and marks the beginning of Route 14. Route 14 is simply going south. You'll have another opportunity to have a two-on-two match with the Twins. After a short Route 14, you'll get to Route 15. You can find TM18 - Rain Dance by cutting the tree and going all the way to the end. Here, you'll be able to fight in another two-on-two match with Fighting Pokemon. One of Prof. Oak's aides is in the Guard House that marks the end of Route 15. If you have captured at least fifty Pokemon, he'll give you an Experience Share. This is a very useful item in that it shares battle experience with all the Pokemon on your team. Finally, you'll arrive at Fuschia City.

Locations (Route 12)
  • Bellsprout
  • Gloom
  • Oddish
  • Pidgey
  • Venonat
  • Weepinbell

Locations (Route 13, 14, 15)
  • Bellsprout
  • Ditto
  • Gloom
  • Oddish
  • Pidgeotto
  • Pidgey
  • Venonat
  • Weepinbell

Fuchsia city

Home of the Safari Zone

Fucshia City is the home of the Safari Zone, an area filled with capturable wild Pokemon. Right now, you can visit the Move Deleter's house, which is located right next to the Pokemon Center, to delete an unwanted move. Visit the house next to the house with the mailbox for a Good Rod. We'll visit the Safari Zone later. For now, we need to fight the gym leader of this city's gym.

Invisible Walls

It's time for you to get your sixth badge in the Fuschia Gym. However, getting to the gym leader may not be as easy as you think. The gym is filled with invisible walls. You have to walk around and figure out which areas you can go through and which ones you can't. Start on the right side, with the trainers serving as markers. Although they are invisible, a close observer would see that white dots mark the outlines of the walls.

Soon, after trial and error or by getting around the dots, you'll reach Koga, the gym leader. He has two lv. 37 Koffing, a lv. 39 Muk, and a lv. 43 Weezing. Psychic Pokemon will work best against Koga's Pokemon. After beating four tough Pokemon, Koga will award you with TM06 - Toxic and the Soul Badge. In order to leave, you must go through the walls again.

Now that you've defeated Koga, you're only two more badges away from eight! For now, put the thought of getting the last two badges away, because we need to go into the Safari Zone for some item searching.

Enter The Safari Zone

Go into the Safari Zone, which can be found in the northern part of the city. It'll cost $500 to get into the Safari Zone. They'll give you thirty Safari Balls, which is used exclusively to capture Safari Zone Pokemon. Your mission now is to find the Surfer's House, which is deep inside the Safari Zone, and get HM03 - Surf. Your other mission is to find Gold Teeth. You have 600 steps before your time runs out; good luck!

Important items contained in Itemballs in the Safari Zone include the Gold Teeth, Leaf Stone, Protein, TM11 - Sunny Day, TM47 - Steel Wing, and TM32 - Double Team. After finding the two "mission" items listed above, head to the Warden's house (the house with a mailbox next to it) in the eastern part of the city. Give the Warden the Gold Teeth, and he'll give you HM04 - Strength. Teach the new HM to a Pokemon, and move the boulder that's blocking the Itemball. Then pick up the Rare Candy.

Locations (Safari Zone)
  • Chansey
  • Doduo
  • Exeggcute
  • Kangaskhan
  • Nidoran (F)
  • Nidoran (M)
  • Nidorina
  • Nidorino
  • Paras
  • Parasect
  • Pinsir
  • Rhyhorn
  • Scyther
  • Tauros
  • Venomoth
  • Venonat

Your trip to Fuschia City is over. Now that you have Surf, you'll be able to catch two legendary Pokemon: Articuno and Zapdos. Proceed by clicking Next.

Route 19 and 20 seafoam Island

Route 19 and 20

To catch Arituno, you must go south from Fuschia City, and go west through the sea routes of 19 and 20. There are many swimmers waiting to battle you. You'll get past them pretty quickly. Soon, you'll arrive at one of the two Seafoam Islands.

Locations (Route 19, 20)
  • Tentacool
  • Tentacruel


Seafoam Islands

Once you enter, go right and push the boulder into the hole using Strength. Go to the other side (past the first ladder you see), and push the other boulder into the other hole. Go back to the original hole, and fall into it. Keep on pushing the boulder and following it (falling into the holes with the boulder) until you reach the water. Once you do, the current will take you to another level. Go up onto the land, left, and down all the way for an Ultra Ball. Take the only ladder to another level. Follow the path south and you'll find a puzzle involving a few holes and plenty of boulders.

Push the only boulder that you can push left all the way left so that it doesn't block your way. Next, push the single boulder into the hole. Now you'll have to work on the last two boulders. Push the one on the right all the way up, and find a way to push the other boulder into the other hole. Now jump into that hole. You'll reach another level. Surf up, and you'll meet Articuno.

After the encounter with Articuno, go onto land and take the ladder. Go down afterwards and take another ladder. Go right and pick up the Pearl. Go right to take another ladder that'll lead you to a Water Stone. Come back, go up the steps, and take the ladder. Push the boulder that you've pushed in the beginning into holes and follow it. Do this until you reach water. The current will be blocked, and you'll be able to go onto land. Follow the path, and soon, you're out of the Seafoam Islands!

Locations (Seafoam Islands)
  • Dewgong
  • Golbat
  • Psyduck
  • Seel
  • Slowpoke
  • Slowbro
  • Weezing
  • Zubat

Power plant Route 21

Power Plant

Before you go to catch Zapdos, make sure that you have plenty of Ultra Balls, Great Balls, and preferably, a Pokemon that can put another Pokemon to sleep or paralysis. Fly to Route 10, go north from the Pokemon Center, and begin surfing in the water. Surf all the way south until you reach land. You have reached the Power Plant. Deep inside here, you'll find Zapdos.

The Power Plant is filled with Electric Pokemon and many Itemballs. Some of these Itemballs are actually Electrode trying to trick you into picking them up. The most they'll do is some damage. Don't be afraid of running into an Electrode; try to pick up every Itemball to make sure that you don't miss any items, especially TM25 - Thunder and the Thunderstone. The Power Plant is pretty easy to navigate. Soon, you'll find a lv. 50 Zapdos. Here's a tip that a trainer must always follow: save the game before fighting it, and restart the game to catch it again if you make it faint.

Locations (Power Plant)
  • Electabuzz
  • Electrode
  • Magnemite
  • Magneton
  • Pikachu
  • Voltorb


Route 21

Fly to Pallet Town, and go south onto Route 21. Surf all the way south. Soon, you'll reach Cinnabar Island.

Locations (Route 21)
  • Tangela

Volcanic Island

Volcanic Island

Cinnabar Island is a small island that's packed with buildings and full of things to do. On this island, you'll find the typical Pokemon Center and PokeMart, a gym, the Cinnabar Mansion, a research center, and two people standing outside. The first thing we'll do is go into the Pokemon Lab.

Fossil Resurrection

You received either a Helix Fossil or Dome Fossil earlier in the game in Mt. Moon, and an Old Amber too. Now you can bring these fossils to life in the Pokemon Lab, an oval-like building. Find it, and go inside. The first room has two people who'll trade Pokemon with you. The old man will trade you his Electrode for your Raichu (what a bad deal!), and the lady will trade you her Tangela for your Venonat. There's a Move Tutor in the second room who will teach Metronome. Talk to the scientist in the third room, and he'll resurrect your fossils. Wait for a while and come back. He'll have an ancient Pokemon ready for you after a bit of walking.

Pokemon Mansion

You'll notice that the Cinnabar Gym is locked. The key that'll unlock the door can be found in the Pokemon Mansion.

The Pokemon Mansion is an old mansion just above the Pokemon Center. Once you're inside, head straight and then up the stairs, which will take you to the second floor. You'll find Zinc and Calcium on this floor. After picking up the items, head to the northwest corner of the floor, and take the stairs to the third floor. Go all the way right and pick up the Iron. Go back and press the switch on the statue. Go down, and you'll see a scientist. Go past him and fall through the larger broken floor. You'll then fall into another section of the first floor. Fight the Scientist and go near the stairs. Pick up the Carbos, and go downstairs into the basement.

In the basement, go into the room to your left, and switch the Mewtwo statue so that's its eyes aren't glowing. Head up into another room to pick up TM14 - Blizzard. Flip on the Mewtwo statue in the other room to pick up two items. One of them is the Gym Key, which unlocks the Cinnabar Gym; the other is TM22 - Solar Beam. Now that you've gotten what you came for, it's time to leave this mansion and go to the gym.

Locations (Cinnabar Mansion)
  • Ditto
  • Growlithe
  • Magmar
  • Grimer
  • Raticate
  • Rattata
  • Vulpix
  • Weezing

Quiz at the gym

Quiz Time At The Gym

Before you fight the Gym Leader of Cinnabar Gym, you must go past six trainers. You will either answer a question right to get pass them without a battle, or you'll have to battle them. To answer a question and get to the next room, you must go to the Quiz Machine, and answer "Yes" or "No" to the question asked. Here are the answers to all six quizes: Yes, No, No, No, Yes, No.

The gym leader's an old, bald man named Blaine. He uses powerful Fire Pokemon. Use Water Pokemon to put Blaine's Pokemon out. He has the following Pokemon: a lv. 42 Growlithe, a lv. 40 Ponyta, a lv. 42 Rapidash, and a lv. 47 Arcanine. After defeating Blaine, he'll give you TM38 - Fire Blast and the Volcano Badge.

Sevii Islands

Right when you exit the gym, Bill will come to you and ask you for help. If you want to help him, he'll take you aboard a ferry and bring you to the first Sevii Island. There are seven Sevii Islands in total. The Sevii Islands contain legendary Pokemon and Pokemon from the Johto region. A victory at the Cinnabar Gym gives you access to the first three islands. The next four islands can be accessible only after defeating the Elite 4. If you choose to go with Bill, then click Next for the guide on the first Sevii Island.

One Island

One Island

Right after arriving on the first Sevii Island, also known as Knot Island, Bill will take you to the Pokemon Center and lead you to a huge machine with his friend, Celio, standing next to it. Bill tells you that the machine is broken, and he needs you to find the parts to fix the machine. He gives you a Meteorite from Mt. Moon, a Tri-Pass for ferries to get the One, Two, and Three Island, and a new addition to your Town Map that contains a map of the Sevii Islands.

Kindle Road

Heal your Pokemon and get out of the Pokemon Center. Surf in the northeast direction. You'll reach land almost immediately. In this area, known as Kindle Road, you'll be battling trainers and catching Pokemon. There are Itemballs behind breakable rocks, which can be broken using Rock Smash. Head north and enter the Ember Spa. Inside is a hot spring where you can heal your Pokemon by dipping yourself in the water. Talk to the old man next to the waterfall to get HM06 - Rock Smash.

Capturing Moltres

Capturing Moltres

Head north from the cave with the hot spring, and you'll reach a beach. Surf north, and you'll reach Mt. Ember. Here, you'll be able to catch Moltres.

After going inside the mountain, head left and push the boulders away using Strength. Follow the path and smash the rocks. Next, you'll see three sets of stairs. Take the the left or center stairs and go left. Fight the trainer, and go into the entrance right up ahead.

There's only one way to go in here, so it's pretty easy to navigate. Once you get out, take the stairs up. Go to the left side for a hidden Fire Stone in a boulder below the stairs. Another Fire Stone can be found by solving the easy boulder puzzle on the right side. After getting both Fire Stones, head up the stairs again. Now you'll face another puzzle, this one a little bit more difficult than the last one, but still isn't difficult at all. After getting through the puzzle, a lv. 50 Moltres awaits you.

Locations (Mt. Ember)
  • Geodude
  • Graveler
  • Machoke
  • Machop
  • Magmar
  • Slugma

Fly back to the island's Pokemon Center from Mt. Ember, and go south. You'll reach the dock where you first arrived at the island. Take the Ferry to Two Island.

Two Island

Two Island

Two Island, or Boon Island, is simply a small village. Once you get onto the island, go east into a nice looking tan colored house with a blue roof, the Game Corner. This Game Corner isn't like the Game Corner in Celadon City with slot machines; this place let's you play mini games called Pokemon Jump and Dodrio Berry-Picking with a friend. A little girl's father will ask you to save his daughter, Lostelle. This rescuing is all done on Three Island. For the guide on Three Island, click on "Next" below.

For now, you can go all the way north to the Move Tutor's house, located in a small region called Cape Brink. This Move Tutor teaches your starter Pokemon moves for free. She teaches one of three moves, depending on your starter Pokemon: Frenzy Plant (Grass), Blast Burn (Fire), or Hydro Cannon (Water). These moves all do 150 damage, which is a lot. Be sure to have your starter in the first slot before talking to the Move Tutor.

Locations (Two Island)
  • Bellsprout
  • Fearow
  • Gloom
  • Golduck
  • Gyarados
  • Oddish
  • Persian
  • Poliwag
  • Poliwhirl
  • Psyduck
  • Rapidash
  • Slowbro
  • Slowpoke
  • Spearow
  • Weepinbell

Now you'll need to go to Three Island to save the man's daughter.

Saving The Girl

Saving The Girl

Once you arrive on Three Island, also known as Kin Island, you'll see a woman surrounded by Bikers of the Kanto Rider Federation. Go north and you'll see even more Bikers. You'll have to fight four Bikers consecutively. After defeating the fourth, the Bikers will leave. Talk to the nearest person for a Full Restore. Go all the way to the north and cut the tree on your right. Go down for a Zinc. Go west into the grassy areas, known as the Bond Bridge. Follow the path: get past the grassy area, bridge, and the beach, and go into the forest.

Berry Forest

Berry Forest


This forest requires a lot of tree cutting, but is pretty easy to get through. It's not necessary to cut tress at all, but it does make your trip faster. Go to the very end of the forest, where you'll find a little girl. That's Lostelle, the girl you've been trying to find. Talk to her, and she'll tell you a Pokemon has been scaring her. Then you'll find yourself fighting a lv. 30 Hypno. After defeating/capturing/running from the wild Hypno, Lostelle, who was picking Berries, will give you an Iapapa Berry. After that, you'll be taken back to the Lostelle's house on Two Island. Talk to the Lostelle's father to give him your Meteorite, and he'll give you a Moon Stone. Mini games can now be played in this house (the Game Corner) through the use of a Wireless Adapter.

Locations (Berry Forest)
  • Drowzee
  • Hypno
  • Pidgeotto
  • Pidgey
  • Psyduck
  • Slowpoke

Go back to One Island and talk to Bill, who's still inside the Pokemon Center. He'll take you back to Cinnabar Island. Whenever you want to access the Sevii Islands again, simple go to the port in Vermilion City to take the Ferry. It's now time to get your final badge, which takes us to Viridian City.

Back for the final badge

Back For The Final Badge

You're back in Viridian City. You were here when you first began your journey; now you're here for your eigth and final badge. Go into the Viridian Gym, where you'll see a familiar maze. You've seen this spin maze in Team Rocket's Hideout in the Game Corner, and you're about to go through another one. This maze is pretty easy, and you'll wind up with the gym leader somehow.

The gym leader is Giovanni. As you know already, he's the leader of Team Rocket. He uses a lv. 45 and lv. 50 Rhyhorn, a lv. 42 Dugtrio, a lv. 44 Nidoqueen, a lv. 45 Nidoking. Water-type attacks can take care of his Pokemon pretty easily. After defeating Giovanni, he'll give you TM26 - Earthquake, and your final badge: the Earth Badge. Afterwards, he will leave, and so will you.

Now that you have all eight of your badges, it's time to go to the Pokemon League, where you'll face the Elite Four, the toughest trainers yet. Now you must heal your Pokemon and head west from Viridian City onto Route 22.

Route 22,23

Route 22, 23

Gary will come to battle you in the same spot where you battled him on this route last time. The last time you fought him here, his Pokemon were weak. Now, however, you should really watch out. All of his Pokemon are near or above lv. 50, so your Pokemon should be trained to about the same level. After beating Gary, follow the road and head west into the Pokemon League's Front Gate, which takes you to Route 23. You'll go through eight guards, each checking for one of the eight badges. After getting past all eight guards, you'll reach the cave known as Victory Road.

Locations (Route 23)
  • Arbok
  • Ekans
  • Fearow
  • Mankey
  • Primeape
  • Sandshrew
  • Sandslash
  • Spearow

Victory Road

Victory Road

Once you get in, you'll see a boulder. Use Strength to push that boulder to the ground switch on the right. Now head up the stairs, and go on until you see two other stairs between a trainer: one on the left and one on the right. Take the stairs on the right for a Rare Candy and TM02 - Dragon Claw. After getting the items, take the stairs on the left, and go up the ladder.

Go down and push the boulder onto the switch. Go up the stairs, and head east. If you choose to go down the stairs, you'll find TM37 - Sandstorm. No matter what you do, you'll need to go up the ladder located at the very end of this level. Before you take the ladder, be sure to pick up TM07 - Hail above the ladder.

Once you reach the next level, push the boulder you see up two times, and all the way west onto the switch. The Itemball you see contains TM50 - Overheat. Now head back to where you came from, and go up the stairs. Go all the way west, down the stairs, and all the way east. Push the boulder down the hole, and jump in with it. Push the boulder to the switch on the left. Head up the stairs, and then the ladder. Then you'll encounter a two-on-two Pokemon battle. Take the other ladder, go right, and you'll find a Move Tutor who teaches Double Team. Finally, you can exit Victory Road.

Locations (Victory Road)
  • Arbok
  • Geodude
  • Golbat
  • Fearow
  • Machoke
  • Machop
  • Marowak
  • Onix
  • Primeape
  • Sandslash
  • Spearow
  • Zubat

After all that, you'll reach the Indigo Plateau, where you'll fight in the Pokemon League.

Indigo Plateu

Pokemon League

You'll definitely want to heal your Pokemon once you get into the Pokemon League building. Go into the PC, and draw out any Pokemon you want to use during battle. Stock up on some essential items, such as Full Restore and Revive. After that, save the game in case you lose, and talk to the official standing by the entrance. Go inside, and get ready to battle the Elite Four!

The first member of the Elite Four is Lorelei. She uses Ice and Water Pokemon. Her Pokemon are listed below:

  1. lv. 52 Dewgong
  2. lv. 51 Cloyster
  3. lv. 52 Slowbro
  4. lv. 54 Jynx
  5. lv. 54 Lapras

The second member of the Elite Four is Bruno. He uses Fighting and Rock Pokemon. His Pokemon are listed below:

  1. lv. 51 Onix
  2. lv. 53 Hitmonchan
  3. lv. 53 Hitmonlee
  4. lv. 54 Onix
  5. lv. 56 Machamp

The third member of the Elite Four is Agatha. She uses Ghost and Poison Pokemon. Her Pokemon are listed below:

  1. lv. 54 Gengar
  2. lv. 54 Golbat
  3. lv. 53 Haunter
  4. lv. 56 Arbok
  5. lv. 58 Gengar

The fourth member of the Elite Four is Lance, also known as the Dragon Champion. He uses Dragon Pokemon. His Pokemon are listed below:

  1. lv. 56 Gyarados
  2. lv. 54 Dragonair
  3. lv. 54 Dragonair
  4. lv. 58 Aerodactyl
  5. lv. 60 Dragonite

After battling the Elite Four, you might think it's over. But it's not over the yet; it's time to face the real champion: Gary!

Gary's the champion. He has a full team of strong Pokemon. Defeating him requires a lot more strategy than the Elite Four. Below are his Pokemon.

  1. lv. 61 Pidgeot
  2. lv. 59 Alakazam
  3. lv. 61 Rhydon
  4. If you chose Bulbasaur, then he has a lv. 61 Exeggutor, lv. 63 Gyarados, and a lv. 65 Charizard.
  5. If you chose Charmander, then he has a lv. 63 Exeggutor, lv. 61 Arcanine, and a lv. 65 Blastoise.
  6. If you chose Squirtle, then he has a lv. 63 Arcanine, lv. 61 Gyarados, and a lv. 65 Venusaur.

The Hall of Fame

After defeating Gary, Prof. Oak will come to talk to you. After a short conversation, he'll lead you into the back room, and enter your Pokemon and yourself into the Hall of Fame. You are now a Pokemon Master!

After you and your Pokemon have been honored, you, Gary, and Prof. Oak will leave the building. Immediately afterwards, the credits will start to roll, and you'll be running home. You've completed the game. All you have to do now is sit back and watch the ending. Well, if that was what you thought, then you're wrong! The game isn't over yet!

In search of the gem

Go to Mt. Ember, and go right after going up the stairs. You'll find two Rocket members talking to each other about the secret passwords ("Goldeen need log"), blocking an entrance. Go up to them and battle both of them. They'll leave after you defeat them. Go inside the cave and follow the path. You'll go through a boulder puzzle, and then reach a fork in the road. Take the south road; the other road takes you out. The next room is full of Braille messages. Go on to the next room.

Pick up the Ruby in the center of the room. Leave Mt. Ember, and go back to Celio. Hand him the Ruby, and he'll want you to go onto another mission. You'll hand him your Tri-Pass, and he'll give you the Rainbow Pass, used for exploring the rest of the islands. Now take the Ferry to Four Island.

Four Island

Once you arrive at Four Island, also known as Floe Island, Gary will first come to talk to you. First, go north a bit and break the rock. Keep going north for a Star Piece. Return to where you were and go to the house next to the PokeMart. Talk to the person inside, and he'll apply a Hall of Fame Sticker to your Trainer's Card. In the upper-right hand corner of the island is a house with a Move Tutor inside. He teaches Body Slam. Next to that house is the Day-Care Center. Leave your Pokemon here to let them breed or raise their levels. Next, you surf across the pond for a Stardust, and then surf to the other side to enter the Icefall Cave.

Icefall Cave

Once you're in Icefall Cave, surf across the water and go deeper. In this room, you'll find a puzzle with many blue ice tiles. They are just thin pieces of ice that crack the first time you step on it, and break the second time. This is a fairly easy puzzle. You want to get to the bottom-right corner of this room, where you'll find HM07 - Waterfall. You want to fall through certain holes to get to the HM, and after some trial and error, you'll get to it.

After getting the HM, teach it to a Pokemon, exit this room and go up the waterfall. Go up the ladder, into the entrance, and you'll find Lorelei defending the Pokemon of this cave from Team Rocket. She'll then drag you into the argument, and you'll have to fight a Rocket member. After the battle, the Rocket member tells you that they've kept the stolen Pokemon in the Rocket Warehouse on Five Island. The Rocket Warehouse requires two passwords, and you only have one from eavesdropping on two previous Rockets. Instead of going to Five Island now, you'll need to first go to Six Island to find out the other password.

Locations (Icefall Cave)
  • Delibird
  • Golbat
  • Gyarados
  • Lapras
  • Seel
  • Shellder
  • Sneasel
  • Staryu
  • Swinub
  • Zubat

Six island

Six Island

Six Island is also known as Fortune Island. This is a pretty large island, and takes some time to explore. First go behind the Pokemon Center for a hidden Leppa Berry. Then head north into the Water Path. After that, you'll find yourself in the Green Path, and soon, the Pattern Bush. Your final mission is to find the second password to the Rocket Warehouse.

Altering Cave

Locations (Altering Cave)
  • Aipom
  • Houndour
  • Mareep
  • Pineco
  • Shuckle
  • Smeargle
  • Stantler
  • Teddiursa
  • Zubat

Go east and then south into the patches off grass. Look around in the empty spots in the grass for Berries. Surf straight down for a Dragon Scale. Surf up a little, go on land, head west, and you'll be in Ruin Valley.

Pattern Bush

Pattern Bush is a part of Green Path. It's a sort of forest with a ton of wild Pokemon and trainers. You want to go to the southwest corner of Pattern Bush to get out. After you do, surf north. You'll be going through a group of islands called Outcast Island, and soon you'll reach a cave with a Rocket member standing outside. This is the Altering Cave, and the only Pokemon inside are Zubat. However, the Pokemon changes if you use Mystery Gift. There isn't much to do here except for catching the Pokemon in the cave. Now either fly back or walk back to Six Island.

Ruin Valley

Ruin Valley is pretty short, and is easy to get through. Eventually, you want to get to the place shown on your left. Use Cut to open the door, and you'll get into the cave, called the Dotted Hole. The first step is to jump into the hole. Afterwards, take the north hole, west hole, east hole, and south hole to reach what you've been searching for: the Sapphire gem. After getting it, a Team Rocket scientist comes, takes your gem, and tells you the second password: "Yes, nah, Chansey". Now that you know the other password, head to Five Island

Five Island

Five Island, also known as Chrono Island, is where the Rocket Warehouse is located. However, before you start messing with Team Rocket, there's other better things to do. Surf west into the Water Labrynth, and you'll find an old man on land. Talk to him, and he'll give you an Egg that contains Togepi. Next, go east in the Water Labrynth to reach the Resort Gorgeous section. You'll reach another peice of land with some trainers and an empty house. Continue east and you'll reach the Lost Cave.

Lost cave

This is a confusing cave filled with fog, and exits that never seem to go where you want to go. Follow these wise steps to navigate the cave: Go right, up, down, down, right, left, down, right, and up. After that, you'll reach Lady Selphy, who'll battle you with two lv. 49 Persian. After defeating her, she'll take you to her house, which was the empty house you passed by earlier. Go talk to her when you have the Pokemon she wants to see, and she'll give you a Luxury Ball. For items in the Lost Cave, go back and follow these steps for the items you want (begin at the start):

Lax Incrense - right, down
Max Revive - right, up, down, down, right, right
Rare Candy - right, up, down, down, right, left, down, left
Sea Incense - right, up, down, up

Locations (Lost Cave)
  • Gastly
  • Golbat
  • Haunter
  • Misdreavus
  • Murkrow
  • Zubat

Team Rocket Warehouse

After taking care of all that, it's time to face Team Rocket. Either fly or walk back to the Pokemon Center, and go south from there. After a while, you'll reach Rocket Warehouse. Go inside, and you'll see that familiar spin maze. Play around with the maze, and as you do, be sure to pick up important items such as TM36 - Sludge Bomb and Up-Grade. You want to reach the Scientist in the upper-right hand corner. Fight him, and he'll give you back the Sapphire. Be sure to press "A" against the box in this room for a Nest Ball. You're finally finished with the Rockets!

Now exit the Rocket Warehouse and surf west. Go up and pick up the PP Up. Now surf east a little to get to Memorial Pillar.

Memorial Pillar

Battle all the people on the strip of land, and surf south a bit more. You'll reach a larger island with a huge stone in the middle and a Metal Coat on the left. The huge rock is the grave of the trainer's Onix, Tectonix. If you leave a Lemonade there, the trainer will give you TM42 - Facade.

Now that everything's taken care of, go to One Island and hand Celio the Sapphire gem. With that, the machine is fixed, and now Pokemon from Ruby and Sapphire can be traded to FireRed and LeafGreen. In addition to that, you'll be able to fight the Elite Four again, and will also be able to catch Mewtwo in the Cerulean Cave in Cerulean City. If you fight the Elite Four again, they'll have stronger Pokemon, and you can do that on your own time. Now, it's time to catch the strongest Pokemom: Mewtwo!

Cerulean Cave


To get to the Cerulean Cave, first take the Ferry to Vermilion City, and then fly to Cerulean City. Go north into Route 24, and surf south from there. After a short bit of surfing, you'll find the entrance to a cave. This, is the Cerulean Cave.The Cerulean Cave is filled with the strongest wild Pokemon. It's quite an interesting place to navigate, because it feels like you'll never reach where you want to go. As you go towards Mewtwo, you'll pick up many items and meet many powerful Pokemon. After going through a maze like structure several times, you'll find Mewtwo between two rocks.

Mewtwo is a lv. 70 Psychic Pokemon, the strongest Pokemon in the game. This is the time to use your Master Ball, and hopefully, that wasn't used already. If your Master Ball was used on some other weaker Pokemon, then you better prepare for the hardest Pokemon capturing ever. Mewtwo is nearly impossible to catch. However, it is possible, and you'll need many, many Ultra Balls and a Pokemon that'll lower Mewtwo's HP to nearly nothing and to put it to sleep. After catching Mewtwo, you should be proud to be the owner of the most powerful Pokemon in the world of Pokemon!

After getting Mewtwo, go back to Vermilion City and go to the port

Seven Island, Sevault Canyon Tanoby Ruins

Seven Island is the last of the Sevii Islands. There are two places to visit: the Trainer Tower and the Tanoby Ruins. Once you get to the island, go north to check out the Trainer Tower. Here, you must go through eight levels of trainers to reach the top and claim your prize. Battling the trainers here will neither give you experience nor money. These battles are timed, so try to do your best. The level of the Pokemon here will match the level of your highest level Pokemon.

Locations (Seven Island)
  • Cubone
  • Fearow
  • Gyarados
  • Horsea
  • Larvitar
  • Mantine
  • Marowak
  • Meowth
  • Onix
  • Persian
  • Phanpy
  • Psyduck
  • Seadra
  • Sentret
  • Skarmory
  • Slowpoke
  • Spearow
  • Tentacool
  • Tentacruel

After having some fun in the Trainer Tower, fly or walk past Seven Island's Pokemon Center, and start going south. Once you reach the bridge, talk to the guy with the blue hair. He's a Move Tutor, and will teach Swords Dance. Keep on going south, and you'll soon reach Sevault Canyon.

Sevault Canyon, Tanoby Ruins

Just follow the road and you'll know where to go. First, you'll battle two Cooltrainers. Go down the stairs to their left, and enter the cave called the Tanoby Key. Here, you'll solve a puzzle, shown in the screenshot to your left. As you can see, there are a total of seven rocks, three on top and four on bottom. Using strength, push the top middle boulder all the way up onto the hole. Next, push the other two boulders to the corresponding upper left and right holes. Then push the bottom row of the bottom boulders to their corresponding holes, and do the same with the last two. After all the boulders are in their place, there will be an earthquake. Now Unown will be available to catch in the Tanoby Ruins in the South.

Leave the cave and continue to go south. Along the way, there's an Itemball surrounded by rocks and boulders. That turns out to be a King's Rock. After that, you'll find a small house. Inside, talk to the man so you can dance the "Chansey Dance" to heal your Pokemon. The item on the table is Lucky Punch. Go south a bit afterwards, surf, and you'll reach the section of Seven Island known as the Tanoby Ruins.

The Tanoby Ruins are composed of seven mini-islands each containing a few different types of Unown. There's even two new Unown (! and ?), making the total number of Unown twenty-eight